I’m finally doing it. I’m starting a devblog. I’ve been meaning to do this for some time. That is, start documenting the process of developing one of my game ideas. I have a full time job so I only work nights and weekends. It’s already been two years since I started, which is crazy, but I think I’m getting close to the finish line.
I’m full of ideas. I start and abandon projects on a whim. But this one, I want to finish. It’s really important to me. And when I finish I want to release it in the various app stores and submit it to Indiecade (more on that later). My goal isn’t to make money—at least not at the moment. A finished project I can be proud of is the goal. I feel like I’m in the home stretch feature-wise, but the game consists entirely of programmer art and the bugs are abundant. Also, there’s no sound. And I haven’t even thought about optimization. Well, maybe I’m not in the home stretch. I’m working on my own so things go slowly. But I know intimately how things can drag on forever if you can’t just draw that finish line in the sand. (Ask me about my always in progress novel.)
Anyway, let’s do this. I hope to get some audio posts in too, because hey, why not?
Ok, later alligators…