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Month: September 2019

I made a thing!

Posted on September 18, 2019November 16, 2020 by Nicole

I made a trailer for Fair Weather!

I used Divinci Resolve for the editing and plain old Quicktime for screen recording.

I LOVE the song I found from the site Nihilore.com. It’s called As Nihilism Gives Way To Existentialism.

I’ll probably do another cut in the future with more details on where and when the game will be available and also hiding some things (like the debug menu up there in the top left corner…oops!), but I’m liking how it turned out. Hooray!

So close and yet so far

Posted on September 18, 2019November 16, 2020 by Nicole

I’m getting the app ready for the Play Store! I heard the Independent Games Festival, or IGF, submissions were open and thought, why not go for it? I missed the IndieCade deadline earlier this year, and while I wasn’t planning on submitting to IGF, I don’t see why I shouldn’t try.

So, what is IGF? IGF is a yearly competition of Indie games for sweet sweet glory (and money if you win big). They also have a huge Indie Megabooth set up at the Game Developer’s Conference which is one of the best booths each year. Submitting the game for others to check out is a big milestone for me.

The game has come really far in the past few months. I added some polish and tuned the tutorial based on the limited play test feedback I’ve conducted.

I do have tons of concerns still:

All the art is my own shitty pixel art (with the exception of a few assets such as the mining minigame’s monsters which I purchased from an itch.io artist). I know my game will be compared to games that are extremely pretty. I’ve tried to keep the aesthetic “minimalist-ish pixel” but there’s tons of room for improvement.

I am concerned that I haven’t tested it with a wide enough audience. One of my playtesters throughly broke the tutorial within the first two minutes. I think I’ve patched up those holes but I know there’s more. There are always more.

I’m scared by all the horror stories I’ve heard of people’s apps being plagiarized off the Google Play Store. This might be a premature concern, but the idea that someone could take what I’ve spent years working on and pimp it out makes me sick.

There’s a million things I want to add that I’ve had to delegate to future updates. Oh and there’s also..Am I a huge idiot for thinking anyone would want to play this? Could I have spent the last few years becoming fluent in Spanish or working through my bookshelf’s backlog instead? Have I done everything wrong? I’ve done everything wrong! I waited too long to release it! They’re all gonna laugh at me! You know, all the usual self doubt suspects.

So that’s where I’m at. But I’m still going. I gotta put those fears behind me and soldier onward. To Valhalla!

About Me

Oh hello there! I’m Nicole and I’m a software engineer. This blog documents the development of the game projects that I work on in my spare time. My current project is a game called Fair Weather.

Latest Posts

  • How I Made It: A Player Decision Manager
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“If you can’t make a mistake, you can’t make anything.”

– Marva Collins