With Fair Weather in the App Store I thought it might be nice to share a few cheats to help along any players who find themselves stuck.
I built a hidden console into the game inspired by the Sims. You can access it by repeatedly tapping on the app version in the settings menu. (Yeah, Android, I took your thing. What you gonna do about it?) Once there you can enter commands to give you a boost in the game!
Running low on fuel, but you gotta go fast? Try fillherup
Got the munchies? Try nomnomnom
Can’t wait for Trader Ruth to show up? Try ruth
Did you kill your crew and now you’re all alone, huddled around a trash fire with nothing but your thoughts to echo off the cold empty hull? Try friend
These are just a few and surely I’ll be adding more in the future, so stay tuned. 😉
Look at that Trello board. It’s beautiful. Clean. Sure, it’s not empty. What you don’t see pictured above is about six more lists filled with ideas, bugs, features and enhancements, but don’t kill my vibe. This post is a celebration and we’re living in times very much in need of some good news. I finished all the tasks I planned for IndieCade and submitted an alpha build to the App Store. Go get it! Get it now!
It’s been a long time since I wrote an update of my progress. I’ve been very busy on the game. I did an overhaul of the interior artwork. I added a bunch of quests. I added some animation. I fixed a lot of bugs–and I mean a LOT of bugs. At the end there, I was finding bugs that had me questioning things like: How LONG has this thing been broken? Has it always been broken? How did I not notice? Am I a ghost? I also started testing with a group a friends, but it’s clear that I need more internal and external testing. (And if you’re interested in helping me test, click here.)
IndieCade is a yearly festival celebrating independent game development. How it works is: you submit your game, it gets judged by a panel and if selected, it gets showcased for the festival. No matter how IndieCade turns out this is a big win for me personally. It’s a milestone that I’ve worked very hard to achieve. I’ve spent practically every weekend and countless nights for several years working on this game. It feels scary showing the game to people. I keep saying “oh it’s not finished”, “I’m still working on getting the perfect balance”. It’s hard not to be intimidated by these other amazing solo dev projects that you see popping up all over the place. I don’t have any answers yet on how to get over that. I’m trying to tackle my insecurities. All I can do is try to get a little better every day.
I got iOS working for IndieCade. I wanted to release Android as well. I got a closed alpha testing track working in the Play Store several months back, but I had to give up on it in the last week or so leading up to the IndieCade deadline. I simply didn’t have enough time to wait on their approval process which was experiencing delays due to COVID-19 whereas the App Store turn around was super fast. But on the positive side, I can do updates for Android while my iOS build is frozen while IndieCade judges look at it.
A lot has happened in the last couple weeks. It’s hard to function. It’s hard to think about anything else. It’s hard to read the news without crying. George Floyd was murdered and I don’t have enough words for how terrible it is–for how terrible it is EVERY SINGLE TIME this shit happens. Seeing the large amount of people unabashedly okay with the cops’ constant unjust persecution of people of color in our country is sickening. It’s all too much–the division, the excuses, the lack of leadership, those who would distract us from the real issues plaguing this country.
Oh and coronavirus is killing us too.
I released my app in the App Store. Which is fucking huge. I’ve been working on Fair Weather for years, but it just doesn’t seem important right now. I’ll write about it later. For now…I don’t know. Breathe in. Breathe out. Stay strong. Fight the good fight. Black Lives Matter.