My game is called, well for the moment anyway, Fair Weather. I just came up with this name about a month ago. Until then it was Space Game. Clever, I know.
Fair Weather is a casual-ish resource management game where you captain a mining vessel named Fair Weather in deep space. You find and investigate signals which can be resources or sometimes enemies. Maybe it sounds familiar because there are a thousand other games where you do the same thing. I’ve struggled with this several times during development. Is this too much like FTL, or Halycon 6, or insert indie game here. Only mine is sure to be worse, because I’m all on my own and I’m making up shit as I go along. I’m trying my best to not let that get to me. I mean where would we be if we never did anything that had already been done?
Anyway, you manage the crew of the Fair Weather as ship captain. When you die you come back as a different captain to the same ship with a slight resources loss. At times I worry the game is too easy. I may, if time allows create a difficulty toggle. I’m not one of those people who likes punishing difficulty. But I know without a challenge the games bound to be boring.