My game is called, well for the moment anyway, Fair Weather. I just came up with this name about a month ago. Until then it was Space Game. Clever, I know.
Fair Weather is a casual-ish resource management game where you captain a mining vessel named Fair Weather in deep space. You find and investigate signals which can be resources or sometimes enemies. Maybe it sounds familiar because there are a thousand other games where you do the same thing. I’ve struggled with this several times during development. Is this too much like FTL, or Halycon 6, or insert indie game here. Only mine is sure to be worse, because I’m all on my own and I’m making up shit as I go along. I’m trying my best to not let that get to me. I mean where would we be if we never did anything that had already been done?
Anyway, you manage the crew of the Fair Weather as ship captain. When you die you come back as a different captain to the same ship with a slight resources loss. At times I worry the game is too easy. I may, if time allows create a difficulty toggle. I’m not one of those people who likes punishing difficulty. But I know without a challenge the games bound to be boring.
I’m finally doing it. I’m starting a devblog. I’ve been meaning to do this for some time. That is, start documenting the process of developing one of my game ideas. I have a full time job so I only work nights and weekends. It’s already been two years since I started, which is crazy, but I think I’m getting close to the finish line.
I’m full of ideas. I start and abandon projects on a whim. But this one, I want to finish. It’s really important to me. And when I finish I want to release it in the various app stores and submit it to Indiecade (more on that later). My goal isn’t to make money—at least not at the moment. A finished project I can be proud of is the goal. I feel like I’m in the home stretch feature-wise, but the game consists entirely of programmer art and the bugs are abundant. Also, there’s no sound. And I haven’t even thought about optimization. Well, maybe I’m not in the home stretch. I’m working on my own so things go slowly. But I know intimately how things can drag on forever if you can’t just draw that finish line in the sand. (Ask me about my always in progress novel.)
Anyway, let’s do this. I hope to get some audio posts in too, because hey, why not?
Ok, later alligators…